Interactive Design
UTCVM VR Anesthesia Setup
Client: University of Tennessee College of Veterinary Medicine
Purpose: A virtual reality game designed to teach veterinary students how to assemble and learn the flow of oxygen through a small animal anesthesia machine. Development was cut short due to the COVID-19 restrictions and safety precautions at the time. Our team’s goal was to create a virtual reality version of an already completed desktop version of the game.
Producer: Monica Wierzbicki
Art Director: Darcy Lewis
Programmer: Saraina Adam
Scapula Force Couple
Purpose: Educational didactic to assist physical therapy students learn about how the muscles of the scapula affect its rotation.
Producer: Rachel Poli
Art Director: Leo Swenson
UI/UX Programmer: Monica Wierzbicki
Coding Programmer: Taylor Brown
Heart’s Content
Purpose: An educational game intended for high school students learning the basic anatomy and blood flow through the heart.
Producer: Annabelle Wang
Asset Creation: Monica Wierzbicki
Programmer: Kelly Nguyen
Coffee Shop in VR
Purpose: An individual Interactive II assignment meant to teach students how to develop a simple virtual reality game in Unity. Gameplay was recording using the VR simulator within Unity rather than with the students’ headset and controllers due to the COVID-19 safety precautions and restrictions.
Producer and Programmer: Monica Wierzbicki