Interactive Design


 

UTCVM VR Anesthesia Setup

Client: University of Tennessee College of Veterinary Medicine

Purpose: A virtual reality game designed to teach veterinary students how to assemble and learn the flow of oxygen through a small animal anesthesia machine. Development was cut short due to the COVID-19 restrictions and safety precautions at the time. Our team’s goal was to create a virtual reality version of an already completed desktop version of the game.

Producer: Monica Wierzbicki

Art Director: Darcy Lewis

Programmer: Saraina Adam

Scapula Force Couple

Purpose: Educational didactic to assist physical therapy students learn about how the muscles of the scapula affect its rotation.

Producer: Rachel Poli

Art Director: Leo Swenson

UI/UX Programmer: Monica Wierzbicki

Coding Programmer: Taylor Brown

 

Heart’s Content

Purpose: An educational game intended for high school students learning the basic anatomy and blood flow through the heart.

Producer: Annabelle Wang

Asset Creation: Monica Wierzbicki

Programmer: Kelly Nguyen

 

Coffee Shop in VR

Purpose: An individual Interactive II assignment meant to teach students how to develop a simple virtual reality game in Unity. Gameplay was recording using the VR simulator within Unity rather than with the students’ headset and controllers due to the COVID-19 safety precautions and restrictions.

Producer and Programmer: Monica Wierzbicki